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The Tale of Hag's Plummet

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How the cliffs south of Sandpoint came to their name, as told by the local farmers. "The beautiful Bevanka was considered the most beautiful woman in Sandpoint and all the way down to Magnimar. But one morning, while combing her hair, she discovered a single grey one among the others. She was frightened, now aware of the transience of her beauty and youth. So she sought the help of a witch, old Moringa. Which lived, or so they say, somewhere on the Devil's Plateau. Moringa promised to make her a magic potion. I don't know what the beautiful Bevanka had to give her in return. But the potion certainly wasn't without a price, because only death is free in life. The old witch warned her: The magic potion would give her eternal youth and beauty, but only as long as she didn't fall in love with a man.  So the beautiful Bevanka lived alone on her farm, and the news of her beauty spread throughout the region, even throughout Varisia. Many men came to woo her, but she sent ...

Creepy Cave

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The next morning greets our friends with clear weather and sunshine. The morning mists still hang thickly over the swamp, but the rising sun promises a beautiful day without any more rain. "Let's go back along the path and then along the foot of the cliff to the southeast. Just like yesterday. The ground is a bit drier there and we should make good progress," suggests Nikta. "Then we can't miss the cave. We should also look for traces of the skeletons. I don't think they've been walking through the water the whole time." "Why not? After all, they don't have to breathe like we do, so it shouldn't even bother them if they walk under the water's surface," notes Lian. "Yes, the skeletons don't. But the necromancer who created them has to breathe. And I don't think he swam or sailed alongside in a boat. Of course, it's possible that he simply sent them out to get the treasure back from the goblins. But he must have a...

Shabby Shack

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First, the adventurers notice that Iztok, the goblin they captured, has seized the opportunity and fled in the heat of the moment. A pursuit through the swamp seems unlikely and not worth the effort. Instead, the search for the necromancer seems more important. After all, someone must have created and commanded the horde of skeletons that attacked the village. Upon studying the supposed map on the back of the fan again, Fushigi notes that neither of the two huts can mark their current position, as both are close to the western bank and Sirca could not see any open water to the west from the observation tower. So they must be roughly in the middle of the map. To confirm this, Hanrin suggests following the path east to the cliff and then walking along the foot of it to the southwest. They should then come across another path that leads to one of the huts marked on it. Before the group sets off, the village and the surrounding area are searched intensively for traces of the skeletons. And...

The Toadlicker Village

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The next morning, the group sets off for the goblin village. As they leave, the hobbit thanks them profusely for rescuing them and gives Sirca a special protective cloak that he says will protect them from many dangers. They return to the coastal road as Walthus advised and follow it southwards. The weather is dry, a light wind is blowing and driving a loose blanket of clouds. After about two miles, Nikta discovers another path that branches off from the road to the west and leads back into the swamp. After a while, this path also leads to the cliff edge and then down into the swamp. Nikta notices that this path is much less used than the fish path further north. There are also no traces of goblins. The path winds through the swamp again. A wide, slowly flowing stream can be crossed over a plank bridge and the friends continue on their way. After a while they come to a junction. The path forks and on one side leads west, deeper into the swamp, and on the other side southeast back towar...

Visiting Walthus Proudstump

The next morning, Sirca is the first to be up. The sun is not yet at its zenith and she wants to use the day to return to the Brinestump Swamp and find the goblin village. Nikta, who had found shelter for the night in the haystack of the stable, is also awake. He is just doing his morning combat training to stay fit, as he says. Over a quick breakfast, the two Davirens tell Hosk about their nightly experiences, Elisabeth's rescue and the death of the Soggy Monster. Daviren is visibly worried and once again strongly recommends visiting the hobbit Walthus Proudstump and asking for advice. The other three friends of the group are also quickly located and so they all set off together for the swamp shortly before midday, which can be reached after a short journey along the coastal road. Only in daylight does the full size of the swamp become apparent. It stretches a good two miles from north to south and perhaps a mile from east to west, as far as the Varisian coast. On the eastern edge...

Elisabeth's rescue

The group of adventurers leaves the town of  Sandpoint  over the  Sandpoint  Bridge in a southeasterly direction. Nikta manages to find a single horse track pointing south among all the tracks left on the road by the caravan heading to  Sandpoint . The bright moonlight is enough to follow the track along the road through the hills to the south. Shortly before the road reaches the Brinestump Swamp and passes it to the east, the horses turn onto a small path that leads into the swamp. A short time later, the heroes are standing on a cliff that drops about 10 m deep. The Brinestump Swamp stretches out in front of them in the darkness, crossed by countless waterways that glitter in the moonlight and flow lazily eastwards towards the sea. A small path zigzags down the cliff and disappears into the swamp. Nikta examines the trail again and can confirm that the rider, a man or an unusually tall woman based on the boot prints, dismounted here and led his horse down...

You meet in a tavern

On a warm spring evening in the year 4711 after Aroden, Hanrin enters the "Rusty Dragon" inn in the tranquil coastal town of Sandpoint. Hanrin is a young man of slim, almost delicate stature, with fine facial features. He wears his blond hair a little longer, his blue eyes shine friendly, and when he smiles, two small dimples appear on his cheeks. As usual, he is wearing a red robe,   decorated   with finely embroidered golden symbols and wide sleeves that reach down to his beautiful hands. He is in a great mood, because later that evening he has arranged to meet Elisabeth, the daughter of the local grocer Vinders, and they will certainly spend the night in the hayloft of the nearby stables and talk about their future together. But first, Hanrin wants to meet his other friends, especially his best friend Lian. Since the beginning of the affair with Elisabeth, the two friends have spent far too little time together. He calls out a friendly greeting to the landlady Ame...

About the Jade Regent Blog

Hi Adventurer and welcome to the Jade Regent blog post. My name is Daniel and I have been playing Fantasy Role Play (FRP) since my early youth starting with "Das Schwarze Auge", a german pendant to Dungeons & Dragons, switching into J.J.R.s Middle Earth soon with short excursions to Deadlands, Shadowrun and others. I mainly play as a DM, but I also enjoy switching roles and participate as a player. Since a couple of years I run a group in the Pathfinder 1st edition universe, mainly located in Varisia. We managed to go through the "Shattered Star" adventure path and recently started "Jade Regent". I decided to document our storyline in this blog for every interested person to enjoy. Spoiler Warning If you haven't do so and if you intend to play the "Jade Regent" as a player at any time in the future, please stop reading the post. It will reveal all background information and upcoming events of the adventure path and will definitely spoil y...